Last, and I am sure this is coming because I feel like the group told me in a recent interview, the Ability UI for building your personality is equally somewhat confusing and a little misleading. The separation of active and passive abilities makes it look like there is not a lot of growth to be had with your character or abilities. But even there are 11 abilities, each of which can be upgraded multiple times, and 10 abilities on the Forged. More adds yet another layer of character construction. But be an option I’d like to Phantasy Star Online 2 Meseta see skills mods or morphs a la Diablo and ESO 3. A way for gamers to customize what a skill does so they can differentiate themselves from Forged and Duskmages.
I’m rambling here, but I can’t stress this enough – PSO2 Meseta is your MMO ARPG I’ve been wanting from Max Schaefer and his team since Mythos. When Phantasy Star Online 2 Meseta 1 was declared, I remember writing sites about it before I was ever here, and touch base with afterward”Wearer of Many Hats” Wonder Russell. She gave me a Phantasy Star Online 2 Meseta key to review on my piddly little MMO website, but she helped me get introduced to Max and it was him who advised me that the aim for the franchise was supposed to get to a sequel using co-op play, then finally an MMO.
Well, here we’re in 2019, likely a decade later if I’m remembering correctly, and I playing Phantasy Star Online 2 Meseta that the MMO, and I am oh so pleased about it. Is there work? Sure. It is Alpha. However, I love what I am seeing, and I believe this one cans turn into a winner for launching.
There was a time when I’d look down on buy PSO2 Meseta an Online Dungeon Crawler such as PSO2 Meseta. My taste in MMORPG’s was quite specific. I understood what I wanted and when it didn’t fit my specs I wouldn’t give it a look. What there was that a perspective. It cost me several adequate MMORPG adventures and people that I might have shared them with.