The problem with this is meseta pso2 that while you have quests guiding you to each morning, to be really effective you need to be swapping sets of equipment. It is an inelegant solution at best up to now, although the Wardrobes help for this, which are saved on your Fort. You still need to visit the fort and swap the things, or risk keeping a very full stock, which is far too meager on space at this time. An answer, in my book, would be to make Weapon Types matter more to armor types in Frontiers. I don’t mind having to keep gear sets, and at a loot-based ARPG, that’s part of the fun. However, Echtra should restrict the total amount of fuss between swapping through frontiers in future builds.
I am reminded it’s in games such as PoE or D3 to swap weapon sets with the push of a button. The Wardrobe should become something you have distinct”Sets” for, and may swap between at will, without impacting your carrying capacity. Give players 2 sets to start, so they can have a spare, then since TLF is going to be F2P, charge for more. The Statues which are in the Fort are trendy places for players to show items off, but maybe make it so that said item doesn’t need to remain to be exhibited.
I have been playing a lot together with the control in my notebook, and I must say this is my preferred means to play PSO2 Meseta and all ARPGs lately. It’s just far more comfortable. However, it’s also clear to me that Echtra is designing TLF with the concept of maintaining a relatively similar AI between the PC and console builds. This is a mistake, and I hope I am mistaken. The UI for console should definitely be simplified and streamlined for the controller, and the PC UI should eventually be scalable, adaptive, and I’d love to see the puzzle-like invenPhantasy Star Online 2 Mesetay of previous games return. Or put in far more slots into the invenPhantasy Star Online 2 Mesetay as well as sorting choices.
Lastly, and I am sure that this is coming because I feel as the group explained so in a recent interview, the Skill UI for constructing your character is equally somewhat confusing and a little misleading. The separation of skills makes it seem like there’s not lots of expansion or abilities. But there are 10 abilities on the Forged. More will probably be added, for certain, and the Relic Weapon system adds yet another layer of buy PSO2 Meseta personality construction. But be a choice as 21, I’d love to see skills mods or morphs a la ESO and Diablo 3. A way for players to personalize what a skill does so they can further distinguish themselves from Duskmages and other Forged.
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yanliu created the group The problem with this is meseta pso2 3 years, 6 months ago