Blizzard said they left the classic wow gold Argent tourney raid because Ulduar took a lot of man hours and dollars (it truly was epic, so many managers, so many rooms, almost every fight made nicely )… like, a raid worthy of a multi billion dollar company.
The fact that this gigantic company turned around and said, hey, that was too expensive of a raid to us to create, here’s something we created from start to finish in 2 weeks, that was very disrespectful to the participant base and it is no surprise sub numbers went downhill shortly after.Apparently when you’re earning 150 million USD per month out of subs a few developers is”overly pricey”activision started ruining WoW the very moment they purchased them.I recall the reasoning for it not being cost but since ICC was not finished and instead of 4 or 5 months of ulduar they put collectively an Australian raid to give players something to do while they ended ICC.Uldir, dragon soul, and nyalotha would love to have a word with you about worst grave.
Algalon to this day remains my favourite fight ever. Everything about it, the area, algalons version, the problem of this struggle. Holy shit discuss a motherfucking experience.Had been playing on a notebook back then and Algalon just completely fucked the computer. Had to be on bench during progession on that one. Every other boss was nice and I was there on first kills. That made me buy a new powerful desktop for Cataclysm…BT did not have epic, occasionally scalable, problems for supervisors constructed into the raid itself, and didn’t possess a secret closing ultra tough closing boss as a last challenge.It had been good for its time, however Ulduar is a foundation of what raids ought to be. Everything was baked to the gameplay rather than the menu, except the 10/25 difficulty.
Naxx coming back was fantastic, it is an amazing raid less than 1 percent of vanilla gamers got to encounter and I’d say much fewer than that of wrath players before going in wow classic gold for sale at 80.This. Are people forgetting that Naxx was a highly exclusive raid which only a small percentage of the population got to experience, much less apparent? Re-making it for Wrath was a fantastic idea, although I wish they had kept access to the lvl 60 version , for retro-raiding purposes.From a random list I found, 136 guilds downed KT pre TBC. Unsure about how correct that listing is however. That’s a total of ~ 5000 people if we assume 40 people per guild.Pretty certain vanilla had more than 500 000 players that are active.
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yanliu created the group Blizzard said they left the classic wow gold 3 years, 7 months ago