Act III in Diablo II: Resurrected is massive in comparison to the last two Acts. Follow the trail through the story of Diablo and Baal in Act II, the player will travel to the Kurast Docks, a dock town in which the people of Kurast have fled after the corrupt Children of Zakarum have overrun the capital.
Act 3 3. Khalim’s Will Defines
This is the most complex mission in the game, needing four parts to transform to “Khalim’s Will”, a special flail weapon that can be only used once, to smash the Compelling Orb and gain entrance into the Durance of Hate. After entering the Durance you’ll have to go into the third level, where you’ll find Mephisto.
The majority of players on Battle.net never complete this quest. The majority of players get a portal through the Durance of Hate from another participant, and they proceed to kill Mephisto and then proceed towards Act Four. If you’re doing this quest, it will take some time, and you’ll need to complete most Act Three. Act Three in the process.
Get someone to provide a portal that leads to Durance Two, and skip the entire dangerous and long journey. Most of the time, you’ll be able to party with people of your level in the event that no one has the waypoint, you can get on with one of their higher-level characters, and then give the party the waypoint, then get back to their original character and utilize a different portal to get to the waypoint. Be cooperative and save everyone time. You don’t have to collect Kalim’s organs if another player gives you access to the town portal in the Durance of Hate, but you must kill Travincal’s Council of Travincal before you can use this town portal.
It has 2 Spider Forest dungeons, one of which is an extra area. Compare the name with the title of the quest location within the Quest Window if you don’t want to waste time, since you need only enter it once. Spider Cavern. It’s the one that’s not on the Waypoint.
You don’t need to enter in the Great Marsh in most games. There’s often a connection from to the Spider Forest to the Flayer Jungle, so explore in the Spider Forest before you plunge into the huge and often dead end Great Marsh, or ask anyone for the Flayer route. Flayer Jungle Flayer Jungle always connects to Lower Kurast going towards the upper right-hand corner of the screen. You can roughly estimate which direction you’ll be going within the Flayer Jungle and also figure what direction you’ll have to take to get there from.
If you don’t have a Horadric Cube, one of the High Council members in Travincal will drop one, since you need it to convert the ingredients.
Khalim’s Will is a very useful item for characters at lower levels due to its most rapid swing speed of any one-handed item in the game, it doesn’t have requirement for Clvl, and can do an impressive amount of physical damage. It’s an excellent item to assemble and then “twink” to your lower level characters to use early on in the game.
Don’t forget that your primary objective this time at Kurast is to destroy Mephisto. The ancient Horadrim imprisoned Mephisto, the Lord of Hatred in the Guardian Tower that is located within The Temple City of Travincal. Be aware of this, dear friend. The only way to gain entry to Mephisto’s prison will be through the destruction of the object called”the Compelling Orb.
Mephisto made use of this device to subdue the Zakarum Priests , as well as the followers of them. The Orb cannot be destroyed by using an ancient flail filled with the spirit the only priest who is unalterable. Following his arrest, Mephisto worked his evil alteration of Zakarum’s priesthood. All were influenced by his dark ways, except for one priest – Khalim the Que-Hegan, a member of the High Council.
Mephisto advised all the Council priests to kill Khalim, then dismember him, and scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto on this mortal level. A corrupted High Council fashioned an Orb to control the rest the Zakarum loyal and employed their power to hide the hideout of their master from mortals.
Your task is to collect the scattered Relics of Khalim the Assassin – his Heart as well as his Brain and even his eyes. Then, using the Horadric Cube, transmute Khalim’s Flail by using his relics. After that then you need to destroy The Compelling Orb with Khalim’s Will to allow access into the dark sanctum Mephisto.
Act 3: The Guardian Details
On the third level of the Durance of Hate you’ll find Mephisto. It is your responsibility to kill him in order to gain access to Hell Gate, the portal to Act Four. You can see it in the middle of the lake of blood, but can’t get to it, even with leap attack or teleportation, until you kill Mephisto. When he’s dead, and you cross over to the Portal from the other side The bridge of skeletons is able to emerge out of the liquid.
Mephisto is not all tough, but his main weapon is a rapid cold ball which can cause huge damage if you lack sufficient resistance to cold. There is also an electric bolt type of attack and a close-range poison attack, but neither of them are risky to a well-equipped character.
It’s not easy to get to him, due to the 3 High Council members on the high level. Take care of Bremm Sparkfist, Wyand Voidbringer as well as Maffer Dragonhand. Bremm has several minions and always is near the doorway to the big room with the blood pools. He was extremely difficult to defeat in Diablo II pre-v1.08, since he was always Lightning Enchanted and Blessed Aim Aura Enchanted and when playing Nightmare and Hell Bremm would frequently get Multi-shot. He’s also extremely fast, and is usually eating the minions you throw in his path. Since v1.08 He’s switched his name from Lightning to Fire Enchanted, so it’s much safer.
Around Mephisto and often around the level , you’ll see a lot of Dark Lords, so get used to seeing Meteors falling down.
Tips
You can take out Mephisto from a distance if you have a ranged attack and are unable to move toe to foot. You can get him to cross near the Blood moat, and then sprint towards the other side. If you confine him near the edges of your screen then you can shoot him at will.
Bremm Sparkfist can be found located in the middle of the room, however the two other High Council members are in the other rooms, so you could take on one or the other of them as you go and you don’t need to fight both of them unless you find them.
If Bremm Sparkfist or one of the other High Council bosses are too difficult to take down and also too fast to get rid of, you could take them to a side room, then use a town portal out to take an alternate character’s portal or waypoint back down and go through Level three without having to face them, provided that you take them out of the room you threw them in with your portal. The reverse is also possible when casting a portal to Mephisto then bring your High Council to the stairs up, then run to the waypoint, and proceed down the portal.
There’s, however, a cheesy method you can utilize to kill Mephisto without inflicting any damage. If he sees you and starts to attack you, run quickly to the left or the right until you’re on the opposite side of the tiny stream of blood, where there’s a Portal is. Mephisto could be able hover, but he’s unable to fly, and he won’t be able to maneuver across the stream to get to you.
If you manage to walk back enough to the point that Mephisto isn’t visible from the upper left corner of your view You will be capable of firing as many arrows at him as you wish or hurt him by using range spells and not getting hit by Mephisto. This trick is suitable for any type of character and, if you’re a Barbarian, you might want to buy a bow that is magical before you make the trip down to battle Mephisto.
If you’re able attack Mephisto at this point, you’ll probably be capable of killing him with no damages in return. Once Mephisto is killed, he’ll release his Soulstone, as well as a few rare and magical items. The bridge leading to the Portal is finally opening.
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James created the group Diablo 2 Resurrected Act 3 Complete guide 2 years, 4 months ago