Arcana is an Crafting Trade Skill in New World. Arcana is a craft skill that focuses on crafting magical weapons, such as Staves. Arcanists also make Potions and Tinctures which can be consumed to give a range of benefits such as health and mana restoration, buffs and removal of harmful effects, such as Poison. The trade skills are non-combat abilities that the player can develop and put into. Trade Skills belonging to the Crafting category focus on the creation of a wide range of objects ranging from Weapons and Consumables to ammunition as well as furniture.
Arcana is an expansive Crafting skill that covers an extensive array of items , like Fire Staves and Ice Gauntlets, Potions and Weapon Coatings and Tinctures. Elemental Infusions are a way for Arcanists to blend Elemental Essences into stronger ones. Arcana utilizes resources and materials obtained from skills in the Gathering and Refining lines. The higher levels of Arcana permit players to make more powerful weapons and consumables as well in extending the Gear Score range for craftable weapons.
Arcana is a skill that can be performed within an Arcane Respository, which is located within Settlements. Arcane Repositories are tier-based , and can be upgraded through participation in Town Projects. Be aware that every weapon has a tier level requirement for crafting. The tier level is correlated with the Arcane Repository’s level. If the level of Arcane Repository in your settlement is not sufficient it is possible to increase it or find a settlement that has an Arcane repository with a higher tier. Crafting in the Arcana line requires the player to be of the appropriate Arcana level too. It is not difficult to level up in Arcana. The skill requires players to create consumables and weapons continuously. But, it is more complex and difficult to find resources.
Two main sources of essential resource for Arcanists are Mining and Harvesting. Both are vital to maximizing this trade skill.
You should note that you can trade materials in any Crafting skill you wish to trade with other players. This allows players to remain successful in Arcana, even if they decide to invest their money in other skills. However, this requires playing the game’s economic system.
A weapon can be Crafted with a small chance of gaining one or more Perks or an empty Gem Socket. The outcomes of these aren’t guaranteed however, players can boost the chances of getting perks, sockets, or both, by making use of the Azoth special resource while crafting. There are a variety of special materials available that can be obtained anywhere in the world. These can help to determine what Perk is added for the weapon. There are no guarantee that the Perk or Gem Socket will indeed be added to the item but the likelihood increases as the crafting proficiency increases.
The Arcana crafting process begins by engaging with an Arcane Repository, which are the crafting stations that can be located in Settlements. In the UI for crafting you can view all your learned recipes in the left-hand panel, for all Crafting skills associated to the station for crafting. If you choose an ingredient, it displays the ingredients and the materials required on the middle panel. A preview of the final result is displayed to the right.
The crafting recipes for all available are shown on the left side of the screen. Items with a white label indicate that you have met all requirements for crafting the item. Items that are red indicate you aren’t able to meet any of the crafting requirements (Resources or Skill Level). The small icon to the right of every item displays the crafting skills used, and the numerical value represents the minimum skill level needed in the skill to create the item.
The Materials panel on the right shows the necessary materials to craft the item. For weapons, every item must be made from one type of primary material, and one or two types of secondary materials. Crafters are able to add a Special Resource so that they can predetermine which Perk is included in the item. Azoth is also a possibility to increase the chance of adding an attribute Perk or Gem Slot.
Primary Materials are comprised of the most refined substance employed in a particular crafting recipe. For instance melee weapons made through Weaponsmithing are typically composed of metals such as iron and starmetal. The tier of a base material will always match the tier of the object. Crafting items at an upper level can’t be done with less-tiered primary materials. The score on the gear of an item may be improved by using rarer primary materials of the appropriate Tier. Arcana weapons are also affected by this.
For Consumables made using Arcana There is a huge flexibility in the Primary Materials that are used. Crafters can make use of any kind of material to make a consumable as long as it is within the appropriate category or level. The recipe for the Strong Angry Earth Ward Potion needs 1x Tier 3 protective remedies as a Primary Material. That means you can choose any of the following ingredients to fulfill the requirement: Fungal Spores, Toadstool Fringe, Freezing Lodestone or Loamy Lodestone, Earthspine Leaf or Rivercress Leaf. The higher-quality materials are able to be used in the production of consumables. But, they won’t improve the power or quality of the product. Check out the results panel on the right for an estimate of the bonus chance.
Secondary Materials
Secondary Materials can be used to craft recipes of any tier, but not the Primary Materials. Refined Wood is required as an additional material in the Weaponsmithing recipe for the Starmetal Great Axe. To meet this requirement, the craftsman can make use of any of the listed below: Timber Lumber Wyrdwood Planks or Ironwood Planks. Petrified Wood. Whisperwood. Quillbark, Ebonwood. Wildwood. Barbvine. Horn. In the case of Secondary Materials, using a material with a higher tier like Ironwood Planks will raise the resulting item’s Minimum Gearscore. Materials with higher rarity, such as Barbvine is able to boost both the Minimum and Maximum Gearscore. Utilizing better materials with increasing your craft skill level is essential to making the most powerful tools and other items.
In the case of Consumables, Secondary Materials can be any tier within the same category. Since they don’t have Gear Scores and are only made by skilled craftsmen, the more rare materials increase the chances of making more.
Certain items, like unique or named Weapons and Armor, will contain requirements for materials that can’t be modified. They usually come with exclusive or better bonuses to compensate for the lack of flexibility.
It is crucial to keep in mind that crafting supplies draw from both your inventory as well as any Storage Sheds in the Settlement. If you already have a storage shed, it’s not necessary to clutter up your inventory. It is important to note that Storage Sheds are not shared between Settlements. It is not possible to use the items stored in Windsward for crafting purposes. It is possible to transfer items from one storage shed to another via the storage menu.
Special Resources and Azoth
Perks are able to be added to items that have been crafted. The Perks that you get are randomly. Until you reach higher crafting levels, chances of adding them to your item are very slim. Even then, the chances of obtaining any aren’t necessarily guaranteed.
To decide which of these Perks, special materials such as Chunk of Sparkmetal may be added to the crafting process. It is not a guarantee that the Perk selected will be included. To increase the chances of a crafted item being granted a Perk, players can add Azoth during the crafting process. Azoth is also available in increments of up to 15 and maximum 75. In general, the more Azoth you purchase, the higher the chances of obtaining Perks. However, lower tier items are likely to have a lower max threshold for Azoth infusion.
In the case of Consumables, Special Resources and Azoth cannot be added.
The Results Panel displays various information about the product that is created. This panel displays the Potential Gear Score as well as Potential Perks. This preview updates when you alter the materials you choose. Consumables will show you the possibility of making additional products.
The Results Panel’s bottom half is a slider which indicates how many items you want to make using the current settings. This can be helpful during massive crafting sessions. This section also lists conditions that are shown in Green if you meet them and in Red in the event that you don’t. The tax for the current crafting session is available at the lower left. The tax is based the rules that the Governor of the Settlement has set for crafting within the area. The amount of Skill XP earned from crafting sessions is also shown. Once you are in a position to craft your creation, simply click the Craft button.
The equipment you have crafted’s Minimum Gear Score and Maximum Gear Score can be improved by gaining levels in Arcana in New World. The Maximum Gear Score can be improved to create better items. However, the Minimum Gear Score can be reduced. This makes it simpler to make objects at higher levels.
Your chances of crafting additional crafting items can increase with the advancement of your level in Arcana. This bonus chance is only available to Consumables and other Arcana craft items like Elemental infused at a higher level Motes. This does not apply to Weapons that are crafted.
This chance increases in increments of 0.1% per level, and reaches a maximum of 20.00 percent at the 200 levels. But, be aware that many made items come with a Base Extra Items Chance that has an inverse rate. For instance, the Tier III Strong Health Potion, for example, has a base probability of 22%. Crafting it with Arcana skill level 100 (10% Extra Item Chance) gives you an 8% chance to yield additional items per craft.
You can increase your chances of creating more items with rarer or more expensive materials. There are various tools you can wear which provide the ability to increase your crafting efficiency.
-
James created the group New World Arcana Wiki and Complete Guide 2 years, 6 months ago