I’ve been stumbling around Runescape over the last couple of days in a fog What made the world of RS great at the time were the small guilds and organisations that sprang out on their own without intervention of Jagex This thread is dedicated to them and hoping to bring them back to the number of players they used to enjoy.
World 66 Laws The oldest of the Member organizations, the premise of the organization is quite simple. You bring your essense and they issue laws and noted essense back. Red robes will be worn by official crafters. The World 16 Airs is a free play space. All you have to do is bring some essentials, and the crafters will give you a few airs. World 132 Yanille FetchersThis is just a place for those who love to fly, away from the bustle and hustle of the banks. Are there other places that people can meet and study in peace?
This is the reason you must be boss
I’m here to discuss the many advantages of bossing. well of course its not gonna be useful at first, however once you reach an acceptable level of combat, things get better. Benefits —- by being bossy, you’ll slowly increase the value of your bank. It’s great that you can have a variety of drops and not get bored. After a few months of bossing, I can promise you plenty of turmoil (maybe maybe even 99), and an yak (charms too), as well as professional equipment, 99 magic and range deending about the way you spend your money.
A boss or high ranking person can give you riches such as the divine sigil, god of wars dungeon items, and even torva armor. It’s not even necessary to be a herb-lover, as most teams do not require overloads.
You can get more kills by using the fire cape/bandos armor/ chaotic weapons. This can help you save money on expensive party hats. You can save money by using effigies that bosses will drop (ONLY SOLO’S). Individuals with less experience can be trusted to do massive tasks for bosses. They can also get great lootshares.
Disadvantages—-Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. Once you have more requirements, such as extremes and chaos or weapons that are chaotic and weapons, you will not see a lot of drops. It will then become simpler to join teams that are good. Consider whether there are any advantages or disadvantages to bossing.
I am level 129 and started playing RS about a month before RS2 was launched officially. Since I was in middle school at the time, it was very simple (and usually just in a few days) to find the opportunity to engage in RS. I’m talking about a normal kid, made good grades and normal sports and so on. However, when you’re young there are only so much you can accomplish. In fact I was the first person to have DSL in my region back then (I still have it fuuuu.png) So why not give it a shot? My 11-year-old self learned so much about computers from the game.
I’m not here to fill your face with nostalgia. RS released a multitude of major updates in the past year. They include chaos weapons and godwars. nex. corp, and turmoil. This doesn’t bother me however I do have a lot of other things I don’t own. If I had time to play more, these would be all my own.
The thing in RuneScape that has changed the most, is the community. Over the past three years since PKing was removed, the majority of the older players who were part of clans with large numbers have grown up. There’s no going back for the new era of players. the wilderness will not change anything. PVP has become a competitive nightmare I’m sorry to add.
PVP has become a series of insults about x, followed by an excuse for x. I find it difficult to find PVM players that don’t have LS masses for me. This is due to the fact that I don’t play often enough to have a chaotic weapon or 160M available to purchase chaos.
I don’t mean to offend anyone. I’m just being a woman about it. But I feel that in the last 3-4 years people have gotten so much more serious about runescape and some even to the point of being a bit extreme. I don’t have anything against anybody. I’ve played longer and have even had the pleasure of meeting some awesome 09ers.
It’s a bit odd to me that for bossing at my level being able to purchase multiple levels that cost over 100 million is slowly becoming an essential requirement. It’s a bit crazy that importing DKs with firebolt was a common practice. My level of play has been for less than 1/4 of the time that I have and they are really into runescape. I don’t like being the random freeplayer that people see and say things like, “wow 99 mage you are a scumbag.” However, I think things are getting too serious. I hope that people will be able to understand where I’m coming from.
Recently, I was thinking of minigames currently being played in the wilderness but are soon to be moved north to Falador. The idea in general is however, a disaster. They will just be put in a random place, rather than ensuring minigames get moved to the appropriate locations based on their backstory.
In any case I took an examination of the minigames that were played in the wilderness: Clan Wars. These minigames all seem to be very “wild-centred”, meaning that they aren’t logically discarded elsewhere.
The Mage Arena is dangerous because it is far north. There is a chance of being attacked along your path. Additionally, you do not have as much gear to defend yourself in the event that you are attacked. The idea of stealing creation is a way to show that wilderness safeguards are effective. The camp is dedicated to the worship and reincarnation the revenant spirits who haunt the godwars battlefields. The Guthix fist is an old battle site guarded daily by the druids. A lot of warriors visit daily to fight to gain some of its strength.
I’m aware that the actions 2 and 3 on the list will remain. But, I understand that Clan Wars is not always restricted to the wilderness. Clan Wars’ ability to fight to train purposes could easily be relocated to Al Kharid’s famous duel area. It is possible to have the mages create some interdimensional portals using the same magic that created POHs (yes there’s a backstory! ), and it is a great idea.
Given that the revenants have gone into an unknown cave, it could be possible to move the theft of the creation. The centre should have the mystic’s tent.
Fist of Guthix must go, but why? It’s located in the low-level wilderness, so you don’t have to bring anything. There is the possibility of teleporting to other members. Although you might be injured, it’s not impossible to lose your stuff. I wouldn’t mind, personally.
I have a question regarding Sir Amik Varze. I’m aware of the White Knights (By Guthix it’s a bad name but they are a political-military organization) but in feudal Society (yes I do understand that RuneScape doesn’t care about how countries are managed, or how large areas are… areas are just too small) a knight could be at the bottom, and a king at the top. Only an emperor can beat a King.
Amik would have a peerage if he is the ruler of the king’s horse. That would also make Burthorpe into a principality. (I think the principality is huge and that it is just the capital).
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